2023: A Year In Review

It’s been a long year, I’d say! 2023 had plenty of ups and downs, but overall, I’m alright with this year.

Besides all my art stuff, going to conventions, and I losing my iPad, I’ve been living a simple enough life. Back in August to went on a trip to Arizona to met up with my friends and visit SabotenCon. The previous time I went to Arizona, we did more hiking and exploring the state. Most of my 2023 trip was wandering the convention, but I’d love to comeback again and visit the Grand Canyon or Las Vegas.

As of wring this, I’m doing laundry and not feeling that my day is any special. I still waste my time wondering what I did wrong in the year and hoping that I can fix what’s wrong with me in the future. For now, I’ll look back on what I’ve been doing for the past month and the past year.

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Finishing the Fall Convention Season

Life is going swell as I’ve been dabbling on art projects while attending shows and events over the autumn season. I’ve been fluctuating with my moods for most of the time and reworking my priorities list. Some days, I lose focus on my big needs of my art career. Seasonal depression might be the culprit, but I’m hanging in there and not losing focus in the unimportant stuff.

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This Indie Author talks about her experience as a vendor at CODCON 2023

As prolific as I am with this conventions, most of my knowledge is from the school of hard knocks. If you want a break-down of the arduous task of tabling at these conventions, take some time to listen to Alice the Author as she goes through her hour-to-hour break down of selling books at CODCon!

Most of this stuff I learned in the School of hard knocks myself, so Alice’s vid has fantastic insights on selling work at conventions.

A current new thing I’m doing with my setups for smaller conventions is to take a smaller amount of inventory with me. I don’t go more than a dozen of each of my large stickers, and I don’t bring every print or book I have with me on my trips. Library shows are a smaller one day showing, so even if I sell out, It’s not a big problem.

This system has also been a good way to not just manage my sale but analyze the rate my items sell. If demand is low for an item, I stop printing more and keep my table setups lean.

As I go around Artist Alley’s at conventions and hear about them, I write them down in a Spreadsheet on Google Docs. The majority of this list consist of events in my home state of Illinois. It’s not perfect, but it’s a start for any other artists seeking to do more conventions.

Convention Spreadsheet

I have a full year packed with cool conventions and events! Take a look through my Convention Schedule to see where I’ll be next!

Running to the New Year

It’s almost the new year and I look back on 2021 with thoughts. It started out with promise, but I think it went downhill closer to the end. I can’t help but say I felt directionless and the stuff I’ve been doing wasn’t as amazing as I’d like for it to be.

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Returning to the Real World

I’ve made myself busy over the start of my new year and I already feel stressed out with all the stuff I put on my plate.

Currently, I’m video editing stuff from my art streams and game dev progress on Twitch, and I having trouble deciding out what to keep or dump. I’m doing what I can to not worry about doing a phenomenal job and just focusing on getting some clips made.

Along with this is some gift pixel art I made for my 100th follower on Twitch! Thank you and here’s to 100 more!

From my January 29th Twitch stream, I made a tutorial going through the basics of animation with a ball bounce! It might be rote, but it’s a good primer to get people to started just drawing objects multiple times and staying consistent with them. It went smoothly if you ask me, so I’m interested in doing more tutorials when I scrape up the time!

Most of my art time has gone to freelance and big book projects like Flawless Extra-Ordinary Super Heroes, so my sketchbook has been getting neglected. I’m trying not to let it burn me out since I am drawing “useful” art. But here’s art from the past few weeks that I have scanned.

I’m in this odd in-between feeling of having plenty of free time for personal projects but no free time because I’m taking on so many projects. I’m still not good at relaxing but old habits die hard.

My sketchbook priorities are going to the purpose of writing and rewriting the Blackmask story to a real plot. My programmer has plenty of character assets, so now I’m working harder at sketching environment assets.

I keep psyching myself out over how much this matters to me and I need to remember to ask for help and not take this insane stuff alone even if I think I’m bothering people about my obscure ideas that I struggle to explain.

Somehow, I’ve self-published and sold comics,yet I still feel like I’m stumbling when I’m trying to convey the overall direction I want to take Blackmask’s story. I’m sure I’ll figure out sooner or later, since the game will be edited and iterated on as it goes.

2/8/2021 Blackmask Recent Development Stuff

With the fruits of Adam’s labor reveals a new progress video for Blackmask!

This progress video done between the last video and now, includes new additions of Slopes, Dashing, NPCs, and Enemies. There’s some jank of course, but development still persists!

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Holiday Lyfe

Things are good. I’ve been doing holiday stuff, Etsy sales, video editing and new progress on my indie game!

My thanksgiving was well and my holidays are going alright. I cooked a nice dinner for my family and stuck together, caught up on some manga that I’d been missing out on like Dr. Stone and My Hero Academia and even purchased new games like Hollow Knight and The Wonderful 101 to get myself back into playing and thinking about video games.

I’m continuing my holiday sale on my Etsy store! Remember that it ends on December 18th, a week before Christmas! It’s the final week for my holiday sale! Stickers and Comics are great stocking stuffers!

Etsy Holiday Sale 2020
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Art and Logo Working

Development for Blackmask is going to slow down as Adam and I are dealing with unrelated new day job stuff. I’m going to reduce these posts down to once a month due to how uneventful my life is going at the moment.

I recently became a Twitch Affiliate and close to getting 100 followers on Twitch, which is incredible and I need to do something to celebrate that. I’ll still be doing Twitch livestreams to work on art assets and concept art for gameplay ideas and Adam will still be plugging away at the game in his spare time away from his contract work.

Blackmask Game Deer NPCs Pixel Animations

We’re hoping to try and have a small playable demo around PAX East or so but if not we won’t rush it. If you want to keep up with new updates, we set up a Twitter, Instagram, and YouTube specifically for Blackmask and that’s where I’ll do the more development focused updates to separate it from my personal art accounts.

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