The Real Beginning of the Art Year

Things have been picking up for February! I’ve been starting up the con season, doing commissions, and more art! If you want to keep up with my tasks in real time you can follow me on Twitter and Instagram! I’m also cultivating my new Ko-Fi page for tips, so stop by there as well!

Most of Early February was preparing for Northwest Indiana Comic-Con, the first con I’ve had in years due to the plague. It’s nice to resupply and get ready. I’ve been taking on extra hours at my day job to get more money to print and reprint missing things. Luckily, NWI Comic-Con was better than I worried about! My Cat Stickers are a smash hit, they sold even more than my comics!

At Northwest Indiana Comic Con 2022

My stickers have grown with my newest addition to my growing collection of stickers!

Hipster Medusa Large Sticker

Thanks to StickerNinja, you can get a large 5×4 size of my Hipster Medusa stickers!

Hipster Medusa Sticker Size Comparison

While there, I took one nice marker commission of a Tracksuit Mafia guy from the Hawkeye show and comics.

His comic-inspired colors were simple enough, though I was worried I’d run out of ink in my Copics.

My next cons are CODCon, and Schaumburg Library Con. All of these before my giant event at Anime Central in April! It’s going to be a big jump for me, and I have a bunch of rethinking of my convention approach to do.

I’ve been working on new digital commissions as well! This Family Portrait commission is another experimental one where I’m doing my hardest to try simple painting. I’ll say that I’m getting faster and cleaner at painting, since I’m not getting lost in the weeds with brushes. I also decided to stick with my stylization and not stress hard about an exact likeness.

Family Portrait Digital Commission

This one is more of a likeness drawing, and I get kinda nervous when it comes to commissions where I draw likeness. But my client was satisfied with the sketches, so I’m no longer worried.

Family Portrait Commission Sketch Process

The Art experiment continues where I skip the inking process and go straight to colors. The coloring went faster overall because I began the flat coloring at a lower resolution and I didn’t use the lasso tool on my line art.

Family Portrait Commission Flat Color 
Process

To break out of my comfort zone, I bothered to look up how the skin varies in temperature. Unfortunately, I got frustrated by the odd in between look of this painting, thinking I was making the face look clownish. I settled for a subtle red splotch in the middle to settle my mind. I’ll figure this out if I do studies in my own time.

Wife Portrait Commission Skin Gradient Process

This next part is the more tedious part, as I’m painting over my pencil art like a physical painting. Without formal painting training, I’m going off of tutorial videos. Many about basic edge control and blending.

Husband Portrait Rendering Process

I don’t like the rendering step in the process because it’s boring, and I have no idea how to make it interesting. The rendering is half the reason I don’t like painting. Despite that, I press forward!

Family Portrait Commission Final Rendering Process

I tackled another large commission for a friend. This one was for an icon, which is simple enough for me!

Mohawk Cat Icon Commission

I’m getting used to sketching in the Artflow Phone App on my Samsung Galaxy Note 9. I draw all my icon sketches on 150 dpi 3 inch canvases because it emulates drawing on a Post-it Note.

February Cat Icon Sketches


She liked sketch number two on the top middle and wanted the Mohawk to be longer, so I obliged.

February Cat Icon Final Sketch

I ink and flat color in my trusty Clip Studio Paint program! It’s a common step where I use my Lasso and Hard Round Brushes to get down a drawing area. Once that tough part is done, I can plunk down the basic colors I need with a Clipping Mask!

There’s plenty of trial and error with figuring out my lighting. Other than that, I took enough breaks to get out of my own head and simplify what I wanted to do.

Add some detailing to show off the materials and I complete a great looking icon for silly Discord conversations!

If you want a commission yourself, you can check my prices on my commissions page!

Here’s some old art from a game jam Adam and I worked on 2018 about being a liar in an office space. I was messing around with silly designs for office workers. Adam converted my art to pixel art, as I didn’t know about making pixel art at that time.

Outliers Character Art

Other Art I’ve been doing and uploaded to my Illustration and Sketchbook Galleries. A bunch of bird people just vibing. I don’t draw that many birds. There’s too much to draw out there.

Some dog guard sketches that I’m brainstorming for Blackmask. I’m still doing new writing for the game, as I’ve sent so much pixel art for Adam to program. Adam’s shooting for having a playable demo ready for summer, but I’ll keep you all informed.

Tower Shield Dog Knight

Monkey Knight Sketches I’m also considering for Blackmask. I haven’t thought about monkeys that much before recently. But now I’m figuring out cool ways to work in Blackmask. Having a prehensile tail is a straight-forward, yet unique way to add some flair to a sword and board warrior.

Monkey Knight

And finally, some more miscellaneous sketches I drew of people I see around when I’m at work or anywhere else. It gets tough seeing people’s faces with their masks on, so I use my imaginations on many of them.

These posts get long in the tooth, so next time I’m going to make shorter blogs for easier, faster writing. Otherwise, follow me on Twitter and Instagram for more of my daily tasks. I’ll be off to celebrate my 30th birthday!

Nephilim Project Sketches

Back in 2013. I took a Freelance Project for Dan Verssen Games that I only know as “Nephilim.” These are some sketches I did for that game.

I had some basic write-ups about the world, and I wanted to do a good job and have lots of detail in the character designs because that was the typical thing in tabletop game art.

That tabletop art informed my choice to put my characters more realistic compared to my general cartoon style.

This is the cleanest my pencil art has ever been, as I draw them on 8×11 printer paper. Looking back to this art compared to my current art, I feel like my pencil sketches have gotten looser because I ink my own artwork these days and I leave the cleanup for that instead.

My earliest art for when I realized that I needed to study animal anatomy more. The bear doesn’t look offensive, but it does look stiff and lifeless to me. I also never paid much attention to fur rendering. My fur rendering is still spotty, but not as spotty as back as.


It’s been several years, and I’ve never gotten word on if the game released or not. My client seemed to have liked the art enough, but I’m indifferent to it these days.

Altered Book Plans

I have bad news and good news about working on my self-published comics.

Some bad news is that I changed my mind about making The Pizza Man a book. Good news is: I’m going to put The Pizza Man, Shirley’s Day and Incident at the Game Store, in one bigger book!

I made several proofs, and I was just about to go forward on buying prints, but I realized that instead of sitting on many floppy comics that don’t sell that much, I’d make a big trade paperback containing not just my comics work so far, but behind the scenes stuff like my original pencil art and inks! I can even include other illustrations and sketches in the book to show off more of my artwork!

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Making Changes

I’ve recently had an interview with Will Humphrey on his podcast Will Vs. You Talk Too Much! It’s a great time, and nice to touch back with my old friend from college!

You can listen here!

I’ve been making changes to my website when I have the time. Been video editing, drawing, and some other things in life.

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Art & Work

Recently, I’m posting art that I haven’t posted on this site before. As much as I maintain my Twitter and Instagram to keep my art in people’s eyes, I still need to remember that I built this website to archive my artwork.

After someone scrutinized my website, I found some issues that I’m taking time to fix. I haven’t been able to focus on personal projects as much as I’d like, as I’m crunching and focusing on finishing my freelance work for Flawless Extra-Ordinary Super Heroes.

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Commissions, Writing and Working

The Indie Real Time Strategy game, Furs of Fury is out now! You might remember me making a large illustration of it a while ago! I’m currently plugging away on an article about the making of this painting, so stay tuned for that!

Furs of Fury Game Illustration

I’ve been taking art commissions for the past few weeks as I’m looser on time and I had bills to catch up on. I’ve been posting them on Twitter, Instagram and livestreaming my work on Twitch! If you’re interested in taking a commission, stop by my page for information and fill out a form!

check out some more process stuff!

Art Doings

Here’s a new check-in blog post today! Things are mostly the same: drawing things for clients and dabbling in my video game, Blackmask with my pixel art streams.

I’m struggling with my direction to take the game assets without a straightforward gameplay loop that’s not full of wish fulfillment and feature creep. So, I’m stepping back from working on pixel art until I have a face to face meetup with my programmer and learn some more Unity.

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Making Edits

I remain active with my work, working on art, editing webjunk, and doing what I do to the best of my skills! Here’s what I’ve been up to the past few days:

I’m making some new edits to this website. You’ll be seeing some rearranged pages. Links might crash or break, and you’ll see some placeholder art for where I want to put buttons.

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Bumbling and Scrambling

Life’s been unpredictable for the past few weeks with doing extra hours at my day job, getting work done on Flawless Extraordinary Super Heroes, and Adam’s doing his own freelance stuff. I even took a short break away from art and the internet to reground myself and organize.

At the moment, I’m stuck on some things with Blackmask. I’m learning more workflows and thinking of a direction for making the background tile assets.

Right now, I’m learning new tips from pixel artists like MortMort, CupOhJoe and LumpyTouch when I can. I’ve also been trying out converting my art into pixels from 2D Will Never Die, It’s promising, but I’m not as happy with the current results.

Blackmask Game Island Dark Jungle Environment Pixel Art

My Twitch streaming schedule has also started to slip. Sometimes, I have a hard time getting into a headspace to entertain and draw for streams after work. I did one game stream to shake up my rut, but my machine isn’t good enough to play often. It might be a productive way to relax, but I don’t want to make my Twitch about gaming considering people followed me for my art.

Besides this, I’m staying a float, sporadically posting on my Twitter and Instagram. Most of my sketches I post there are environment concept sketches for Blackmask.

Sketching has taken a bit of a back seat more toward thumbnailing and writing game ideas down during my bus driving.

Despite having not much going on, I keep feeling a pressure on myself to do better than I currently am. I never feel confident that these sketches are interesting enough to post on my socials because they aren’t characters. I have a bad enough time thinking about social media as it is!

Returning to the Real World

I’ve made myself busy over the start of my new year and I already feel stressed out with all the stuff I put on my plate.

Currently, I’m video editing stuff from my art streams and game dev progress on Twitch, and I having trouble deciding out what to keep or dump. I’m doing what I can to not worry about doing a phenomenal job and just focusing on getting some clips made.

Along with this is some gift pixel art I made for my 100th follower on Twitch! Thank you and here’s to 100 more!

From my January 29th Twitch stream, I made a tutorial going through the basics of animation with a ball bounce! It might be rote, but it’s a good primer to get people to started just drawing objects multiple times and staying consistent with them. It went smoothly if you ask me, so I’m interested in doing more tutorials when I scrape up the time!

Most of my art time has gone to freelance and big book projects like Flawless Extra-Ordinary Super Heroes, so my sketchbook has been getting neglected. I’m trying not to let it burn me out since I am drawing “useful” art. But here’s art from the past few weeks that I have scanned.

I’m in this odd in-between feeling of having plenty of free time for personal projects but no free time because I’m taking on so many projects. I’m still not good at relaxing but old habits die hard.

My sketchbook priorities are going to the purpose of writing and rewriting the Blackmask story to a real plot. My programmer has plenty of character assets, so now I’m working harder at sketching environment assets.

I keep psyching myself out over how much this matters to me and I need to remember to ask for help and not take this insane stuff alone even if I think I’m bothering people about my obscure ideas that I struggle to explain.

Somehow, I’ve self-published and sold comics,yet I still feel like I’m stumbling when I’m trying to convey the overall direction I want to take Blackmask’s story. I’m sure I’ll figure out sooner or later, since the game will be edited and iterated on as it goes.