There was a bit of time spent chatting an mingling with other programmers and artists both pro and amateur!
The theme of the jam is “What home means to you?” The group at the Jam site took some time to think up some ideas for such a game. A one of the few pitches I thought up was a baseball game where you think of creative ways to steal home base.
I joined up with the first group lacking artists and I got to work on their idea for a game where you must fight horrors, while you collect items to expand the size your safer home base. I’m in charge of the character design and environment art while another artist is in charge of character animations and inventory assets and artwork.
So I started working on some character drawings that my animator would clean up and animate. The direction for them my team leader gave me, the game is similar to Don’t Starve, so I looked for art of that game and art that it was inspired by like Tim Burton.
The first two characters were potential character ideas but they would also be assisted by a dog companion who be AI controlled and collect items as you did.
Doing background elements isn’t my strong suit, but I did the best I could at learning how to make top down background tile sets. It was a lot of setting and resting and the most I could go off of was how Japanese Role Playing games do the top down assets by looking up ripped sprite sheets.
I also added some assets that ended up getting used. I wanted to make sure there’s a good varied of stuff my programmers can use in the game.
Compared to some of my previous game jams, this one was not as exciting, but it’s good to try out a good quick collaboration.
You can find “A Home in the Forest” on Global Game Jam’s Website!